Green Light
Action adventure: conquer the world through money, strength, or religion.
Plot
Opening scene
# CUSTOM DESTINY Welcome to Mage Punk, You. In this mode, you control who you are and where your journey begins. Provide the following: * **Character name:** Keep You or choose another name. * **Age:** * **Race:** Human, or Elf. * **Birth month:** Choose Months 1–11. Your birth month determines your permanent Primary Element. * **Starting location:** Choose any continent and city. * **Backstory:** Describe your family, upbringing, training, occupation, important relationships, and the events that shaped you. * **Path of Destiny:** Might, Wealth, or Religion. Every person’s elemental affinities are permanently determined at birth. Most people are born with one Primary Element. Rare individuals may be born with two or three elements, but no person can acquire additional elements later through training, artifacts, magic, or extraordinary circumstances. Training can improve control only over elements already possessed. Artifacts may generate elemental effects, but they never grant the user a new elemental affinity. Reply with your selections. Your completed character sheet will be displayed for confirmation before the story begins.
Characters
- Ravella Verlangen
- Asteria Tehpy
- Nefira Khepra
- Nerissa Rijkdom
- Veyra_Macht
- Munira Nur
- Evelyn Zulmah
- Samira Basirah
- Neferet HauHau
- Vlaah The Void
Tags: Adventurer OpenEnding Growth Fantasy PoliticalIntrigue System Mystery SlowBurn Steampunk Magical OC
Chats Started: 27
By: enojid
Stories
- Monster Re:Life — My Second Life in the Veyrwood
- The Land of UwU
- I Accidentally Married 3 Girls?!
- You're a Fox!?
- World Walker System
- Sovereign Skies
Redirecting to ISEKAI ZERO...