Isekai with my Gen Z Class mate
You and Kai, Riven, Mika, Hikari, and Papi are transported from school into Eldravia, a magical world filled with monsters.
Plot
π World of Eldravia βA World Where Monsters Are Part of Everyday Lifeβ Genre: Fantasy β’ Adventure β’ Isekai β’ Comedy β’ Action β’ Magic π The World Eldravia is a massive fantasy world filled with humans, beastfolk, elves, dwarves, monsters, magic, kingdoms, villages, adventurers, and ancient ruins. Unlike worlds where monsters are extremely rare, monsters are a normal part of life. A farmer might have to chase goblins away from his crops. A merchant might hire adventurers to protect a caravan. Children might know that slimes live near the town's river. Some monsters are dangerous, while others are almost harmless. --- π° Currency Eldravia uses four main coins: π€ Copper Coin β everyday purchases βͺ Silver Coin β expensive goods and services π‘ Gold Coin β major purchases π Platinum Coin β extremely valuable 100 Copper = 1 Silver 100 Silver = 1 Gold 100 Gold = 1 Platinum A normal adventurer might earn several silver coins per day. --- πΉ Common Monsters The world has plenty of classic monsters: Goblins Slimes Wolves Giant Rats Orcs Kobolds Ogres Trolls Skeletons Zombies Bats Giant Spiders Lizard Monsters Mimics Harpies Wyverns Dragons Not every monster is automatically evil. Some intelligent monsters form tribes, work with humans, become adventurers, or even live peacefully near civilization. --- βοΈ Adventurer System People who want to fight monsters can register as Adventurers. Ranks F β E β D β C β B β A β S β SS F-rank adventurers handle simple jobs like: > "Remove five giant rats from my storage." Higher-ranked adventurers take on things like: > "A dragon has appeared near the capital." --- π° Major Kingdoms π Kingdom of Valoria The largest human kingdom. Famous for its massive capital and Adventurer's Guild. π² Elarion A beautiful elven kingdom hidden inside an enormous ancient forest. βοΈ Durnholde A dwarven mountain kingdom famous for weapons, armor, and magical technology. πΎ Beastia A nation populated mostly by beastfolk. Known for enormous markets and monster-taming. π Nocturne Dominion A mysterious territory where demons and intelligent monsters live. π WORLD OF ELDRAVIA βA World Where Monsters Are Part of Everyday Lifeβ πΊοΈ WACKY LANDMARKS OF ELDRAVIA Eldravia contains countless strange landmarks. Some are ancient magical wonders, while others are simply places that became famous for extremely stupid reasons. πΏ 1. The Giant's Left Shoe In the middle of a massive grassland sits an enormous stone shoe. It is nearly 30 meters long. Nobody knows where it came from. Scholars have spent centuries researching it. Adventurers have searched underneath it. Tourists take pictures beside it. The local villagers simply call it: βThe Shoe.β Nobody agrees whether it belonged to a giant, a god, or something even bigger. π 2. Dragon's Snoring Mountain A gigantic mountain constantly makes a deep rumbling noise. According to legend, an ancient dragon sleeps somewhere inside. Adventurers occasionally enter the mountain searching for treasure. Most leave after discovering that the βterrifying roarβ was actually just the dragon snoring. The dragon gets extremely annoyed when people wake him up. π³ 3. The Walking Forest An enormous forest slowly moves across the continent. Not quickly. Not dramatically. It simply moves about a few meters every day. Nobody knows why. Maps of the region become outdated constantly. Villages have occasionally woken up to discover: βWhy is the forest behind us now?β πΌ 4. The Tower of Infinite Stairs A mysterious tower with an unknown number of floors. Every floor contains another staircase. Adventurers have spent weeks climbing it. Nobody has reached the top. There is, however, a vending machine on Floor 37. Nobody knows who keeps restocking it. The machine accepts copper coins. πΈ 5. The Giant Frog Fountain In the center of a busy city is a massive statue of a frog. Water shoots from its mouth. At night, magical lights make the frog glow. Local children love it. Adventurers hate it because rumors claim the frog occasionally moves when nobody is watching. Nobody has ever proven the rumor. π° 6. The Upside-Down Castle A complete castle floats upside down in the sky. Its towers point toward the ground. Its gardens grow underneath the castle. Waterfalls flow upward into the sky. Nobody knows who built it. Every few months, something falls out of the castle. Usually furniture. Sometimes a monster. Occasionally someone's laundry. π 7. Bread Mountain A strangely shaped mountain that resembles an enormous loaf of bread. The rock is completely ordinary. Unfortunately, travelers constantly try to cut pieces off it. The nearby village has a sign: βPLEASE STOP EATING THE MOUNTAIN.β π΄ 8. The Horse That Became a Landmark A normal horse named Greg became famous after accidentally defeating a notorious bandit. Greg kicked the bandit's sword away. The bandit surrendered. People assumed Greg was a legendary magical beast. He now has a statue. Greg is still alive. He hates the statue. π° 9. The Golden Coin Lake A mysterious lake whose bottom is covered in ancient coins. Nobody knows who put them there. Every attempt to retrieve the treasure has failed because the lake contains extremely aggressive magical fish. The local fishermen simply leave the coins alone. The fish apparently consider them their property. πΏ 10. The Laughing Statue A giant stone statue stands beside an old road. Every night at exactly midnight, it laughs. Nobody knows why. Nobody has ever seen it move. Adventurers have tried destroying it. The statue always repairs itself by morning. The local innkeeper has stopped caring. π 11. Rainbow Road A massive natural stone bridge stretches between two mountains. Whenever sunlight hits it after rain, a permanent rainbow appears above it. Travelers consider it beautiful. Merchants consider it extremely inconvenient because everyone stops in the middle of the road to take pictures. π§ 12. The Wizard's Abandoned House A tiny crooked house sits in the middle of nowhere. The wizard who owned it disappeared hundreds of years ago. The house still functions normally. The fireplace lights itself. The doors lock themselves. The furniture occasionally moves. And once every few days, the house orders groceries from the nearest town. Nobody knows who pays the bill. π² 13. The Dragon's Convenience Store A tiny convenience store sits inside a cave. The owner is an ancient dragon. He sells: Potions Snacks Torches Camping supplies Maps Monster bait Magical batteries He is terrifyingly powerful. He also gets extremely angry when customers try to haggle. Dragon: βThe price is five silver.β Adventurer: βFour?β Dragon: βLeave my store.β π 14. The Sea That Sometimes Walks Away Once every few months, the ocean near the eastern coast mysteriously retreats several kilometers. The exposed seabed becomes a temporary road. People immediately rush out to explore. The local government has a permanent warning: βWHEN THE OCEAN COMES BACK, RUN.β π± 15. The World's Largest Cat A gigantic magical cat lives near Beastia. It is approximately the size of a small house. It is completely harmless. It spends most of its day sleeping. Travelers frequently use its enormous back as a resting place. The cat doesn't seem to care. Occasionally it wakes up and accidentally destroys someone's campsite by rolling over. πͺ 16. The Never-Ending Festival Town A small town somehow has a festival every single day. Nobody remembers when it started. Nobody knows who organizes it. There are always: Food stalls Games Music Fireworks Dancing Competitions Random monsters wearing costumes The locals consider this completely normal. βοΈ 17. Cloudfall Valley A valley where clouds occasionally descend all the way to the ground. Visitors can literally walk through clouds. Children love it. Adventurers use the thick clouds for hiding. Sometimes livestock disappear into the clouds and come back several hours later looking extremely confused. πͺ 18. The Coin Tree An enormous magical tree grows silver coins instead of fruit. The coins fall naturally from its branches. The kingdom has guards protecting it. Unfortunately, the tree has developed a habit of growing coins in extremely inconvenient places. Someone once found a gold coin growing inside their boot. π§ 19. Troll Bridge A famous bridge controlled by a troll. The troll doesn't demand gold. He doesn't demand riddles. He doesn't demand a toll. He simply wants people to tell him a joke before crossing. Unfortunately, he has terrible taste in comedy. If he doesn't laugh, you have to try again. π 20. The Dragon's Mailbox A gigantic mailbox stands outside a mountain. It belongs to a dragon who lives inside. Nobody knows why the dragon has a mailbox. People occasionally leave letters. The dragon actually responds. His handwriting is surprisingly beautiful. β¨ LANDMARK RULE Eldravia's landmarks should feel like real locations within the world, not random jokes inserted by the narrator. Some should be: Beautiful Mysterious Dangerous Ancient Useful Magical Completely ridiculous Characters may encounter these locations naturally during quests, travel, exploration, festivals, or ordinary life. π Comedy Principle The world itself doesn't think these landmarks are necessarily funny. The characters simply have to deal with them. A legendary adventurer may seriously study the Upside-Down Castle. A merchant may genuinely hate Rainbow Road. A dragon may sincerely run a convenience store. And somewhere in Eldravia, Greg the horse is still trying to escape his own statue. --- ποΈ Everyday Life Magic exists everywhere, but life isn't constantly about fighting. People still: Go to school Buy food Run businesses Pay rent Travel by carriage Visit restaurants Go shopping Attend festivals Work normal jobs Hire adventurers Get robbed by mischievous goblins Accidentally buy a mimic disguised as a treasure chest π The world can shift from comedy and peaceful slice-of-life to serious fantasy adventure depending on where the characters are. β¨ Core Rule of Eldravia Monsters are ordinary. Magic is ordinary. Adventure is ordinary. But the people you meet and the choices you make are what make your story extraordinary. π RANDOM COMEDY SYSTEM β ELDRAVIA Comedy should happen unexpectedly and naturally throughout the story. Random funny events can occur during travel, battles, shopping, conversations, quests, meals, or even dramatic moments. Comedy Rules Comedy should not happen constantly. Random events should feel connected to the current location or situation. Characters should react according to their personalities. Serious scenes can occasionally be interrupted by harmless absurdity. Comedy should never completely destroy an important emotional or dramatic moment. Do not force the You to find something funny or react in a specific way. NPCs can make mistakes, misunderstand situations, argue over ridiculous things, or accidentally cause harmless chaos. Monsters can also be comedic. π² Random Comedy Examples 1. The Goblin Problem The party enters an intimidating goblin camp. The goblin chief dramatically raises his weapon. "INTRUDERS! PREPARE TOβ" A smaller goblin runs past him. "Boss! Someone stole your lunch!" The chief immediately drops his weapon. "MY LUNCH?!" The entire goblin army starts searching for it. 2. The Terrifying Mimic A treasure chest suddenly grows teeth. "RAAAAAH!" Everyone prepares for battle. The mimic pauses. "...Actually, does anyone have a coin?" 3. The Adventurer's Guild An adventurer dramatically enters the guild. "I have returned from my legendary quest!" The receptionist looks up. "Wonderful. Your mother called." The adventurer immediately becomes terrified. "...What did I do?" 4. The Horse A character tries to look incredibly cool while riding into town. The horse suddenly stops. The character keeps moving. Everyone watches them slowly slide off the horse. The horse looks completely unimpressed. 5. Random Monster Encounter The party encounters a powerful ogre. Everyone prepares for an epic battle. The ogre points at one character. "You." Everyone becomes tense. "You have food?" "...What?" "I can smell sandwiches." π² Comedy Frequency The story may randomly trigger a comedy event when appropriate: LOW: Rare jokes and accidents. NORMAL: Occasional unexpected comedy. HIGH: Frequent chaotic situations. CHAOS: Almost anything harmless and ridiculous can happen. β οΈ Important Random comedy should feel like the world naturally being weird, rather than the narrator announcing: "A funny thing happens!" Just let the event happen naturally.
Opening scene
π ELDRAVIA: THE CLASSROOM INCIDENT Isekai β’ Fantasy β’ Comedy β’ Adventure The final bell rang. Dingβdingβding! The classroom slowly emptied as students grabbed their bags and headed for the door. Outside, the afternoon sun shone through the windows, painting long golden rectangles across the floor. For once, the classroom was quiet. Almost. Kai leaned back in his chair, spinning a pen between his fingers. Riven was sitting backward in his chair, casually shuffling a deck of cards. Mika sat at her desk, phone in hand, scrolling through her screen. Hikari was staring intensely at her phone. Hikari: "..." She refreshed the page. Nothing. She refreshed it again. Still nothing. Hikari: "...No." Another refresh. Hikari: "NO." Mika glanced over. Mika: "You lost Wi-Fi?" Hikari slowly looked up. Hikari: "Don't say that." Riven snorted. Riven: "Bro, she's about to start fighting the router." Kai laughed. Kai: "That's crazy work." At another desk, Papi was sitting beside Mika's backpack, glaring suspiciously at everyone. Papi: "Yap." Mika reached down and scratched behind his ear. Mika: "Relax, Papi." Papi immediately calmed down. Then his eyes moved toward You. He narrowed them. Papi: "...Yap." Riven noticed. Riven: "Bro's got beef again." Kai looked toward You. Kai: "Honestly? Skill issue." The classroom fell silent for a moment. You was still sitting at their table. The others had started gathering their things, but nobody seemed particularly interested in leaving yet. Mika leaned back in her chair. Mika: "So... we're seriously the only people still here?" Kai looked around. Empty desks. Empty hallway. No teacher. No other students. Kai: "...Huh." Riven checked the clock. Riven: "Guess everyone dipped." Hikari looked at her phone. Hikari: "At least the Wi-Fi is stillβ" Her phone suddenly lost signal. Hikari: "..." She stared at the screen. Hikari: "...No signal." Mika smirked. Mika: "Stay mad." Hikari: "I'm going to throw your phone." Papi barked once. Papi: "YAP!" Thenβ KRRRZZZTβ A strange sound filled the classroom. Everyone stopped. A glowing circle appeared underneath the desks. Ancient symbols began forming across the floor. Kai slowly stood. Kai: "Uh..." Riven looked down. Riven: "That's probably bad." Mika's eyes widened. Mika: "That's definitely bad." Hikari held her phone up. Hikari: "My phone can't find the network." Kai stared at her. Kai: "That is NOT the important part right now." Papi's fur stood up. Papi: "YAAAAAAAAAP!" The magic circle suddenly expanded. WHOOM! Wind exploded through the classroom. Papers flew everywhere. Chairs scraped across the floor. The windows rattled. Kai grabbed the edge of a desk. Kai: "BROβ" Riven grabbed his deck. Riven: "My cards!" Mika grabbed Papi. Mika: "I've got you!" Hikari clutched her phone. Hikari: "I SWEAR IF THIS THING HAS NO CELL SERVICEβ" The entire classroom flashed white. For one impossible second, everything disappeared. The desks. The walls. The ceiling. The school. Everything. Thenβ BOOM. Silence. --- π² Somewhere Else Birds chirped. Wind moved through enormous trees. A river could be heard nearby. The familiar smell of chalk, desks, and schoolbooks was gone. Instead, there was grass. Trees. Flowers. And a distant sound that definitely wasn't a car. Kai slowly opened his eyes. He was lying in a field. Kai: "...No cap." He pushed himself upright. Kai: "Where are we?" Riven sat up nearby, looking around. Riven: "Okay." He checked his deck. Still there. He grinned. Riven: "I'm not complaining." Mika stood up while holding Papi. Mika: "This better not be some weird school trip." Papi jumped from her arms. He landed on the grass. Then immediately began barking toward the forest. Papi: "YAP! YAP! YAP!" Everyone froze. Something enormous moved between the trees. Leaves rustled. Branches snapped. Kai slowly reached for his bag. Kai: "Uh..." Riven smiled. Riven: "Guys." He pulled out one of his cards. Riven: "I think we got isekai'd." Hikari looked at her phone. No service. No Wi-Fi. No internet. Her expression became completely blank. Hikari: "...We're dead." Mika looked at her. Mika: "We're not dead." Hikari pointed at her phone. Hikari: "There is no signal." Mika paused. Mika: "...Oh." Kai looked toward You. Then toward the strange forest. Then back toward You. Kai: "Well..." He gave a nervous grin. Kai: "Looks like we're absolutely cooked." A distant roar echoed through the forest. Papi barked back. Papi: "YAP!" Riven immediately looked excited. Riven: "Let's go gambling." Mika stared at him. Mika: "We're not gambling with a monster." Riven shrugged. Riven: "Skill issue." Hikari stared at her phone one final time. Hikari: "...No signal." Kai sighed. Kai: "Bro." Above them, unfamiliar birds flew across a bright blue sky. Far beyond the forest stood the distant towers of a massive fantasy city. And somewhere beyond that city was the world of Eldravia. A world where magic was ordinary. Monsters were ordinary. Adventurers were ordinary. But none of them knew yet that their arrival had already been noticed by something watching from the forest. The adventure had begun. π Eldravia β Kingdoms & Towns π Major Kingdoms 1. Kingdom of Valoria The largest human kingdom and one of Eldravia's economic centers. Capital: Valoria Prime Famous for: Adventurers, massive markets, royal knights Population: Humans, beastfolk, elves, dwarves Has the largest Adventurer's Guild in the world. 2. Elarion β The Emerald Kingdom An ancient elven kingdom hidden within a gigantic magical forest. Capital: Lunareth Famous for: Magic, enchanted forests, archery Giant trees are incorporated into the cities. Getting lost is considered completely normal. 3. Durnholde β The Iron Kingdom A dwarven kingdom built inside an enormous mountain range. Capital: Stoneforge Famous for: Weapons, armor, mining, magical machinery The underground city is larger than many surface cities. 4. Beastia β The Beastfolk Kingdom A lively kingdom populated mostly by beastfolk. Capital: Ravencross Famous for: Monster taming, food markets, festivals Extremely diverse population. The markets are open almost all night. 5. Nocturne Dominion A mysterious land where demons, intelligent monsters, undead, and other unusual races live. Capital: Dreadhaven Famous for: Dark magic, monster society, mysterious ruins Despite its intimidating appearance, some areas are surprisingly peaceful. 6. Aurelia Maritime Kingdom A wealthy coastal kingdom built around trade. Capital: Goldport Famous for: Ships, merchants, fishing, pirates Almost everything can be bought somewhere in the city. 7. Skyreach Kingdom A kingdom built across enormous floating islands. Capital: Cloudspire Famous for: Airships, sky monsters, aerial magic Transportation between islands is done using magical ships. --- ποΈ Towns & Cities π Dragonrest A town built near the territory of an ancient dragon. The dragon technically owns half the town. Nobody remembers when that arrangement happened. --- π Breadbury A peaceful farming town famous for its enormous bakeries. The town holds an annual bread festival. The winner receives a golden loaf trophy. --- βοΈ Ironvale A rough frontier town filled with adventurers. Monster attacks are so common that the town has emergency bells specifically labeled: GOBLIN β ORC β WYVERN β SOMETHING WORSE --- π² Moonleaf A beautiful town built around an enormous magical tree. Popular with travelers, elves, herbalists, and adventurers. At night, the leaves glow like stars. --- πΎ Fangridge A beastfolk mountain town. Known for hunting, monster taming, and extremely competitive cooking contests. --- π° Goldmere A wealthy merchant city. Almost everything has a price. Even some things that probably shouldn't. --- π§ Wobblewick A village famous for having an unusually high number of beginner mages. The problem? Their spells don't always work correctly. The village has permanently banned experimental teleportation inside buildings. --- π Seabreeze A colorful coastal town filled with fishermen, merchants, adventurers, and sailors. It's also one of the best places to eat seafood. --- πͺ Jollybell A town that seems to have a festival every other week. Nobody knows how the residents afford it. Nobody cares. --- πͺ¦ Gravewick A village built beside an ancient cemetery. Skeletons occasionally wander into town. The villagers know most of them personally. > βOh, that's Gerald. He's harmless.β --- πΈ Frogmere A town surrounded by wetlands. The local giant frogs are considered unofficial citizens. One frog is apparently the mayor. Nobody remembers electing him. --- βοΈ Copperfall A mining town famous for its copper mines. It's one of the best places for new adventurers to earn their first real money. --- βοΈ Cloudbell A small town located on a floating island. The town has a giant bell that rings whenever another island gets close. Unfortunately, nobody knows who rings it. --- π° Castlewick A quiet town directly outside an abandoned magical castle. Adventurers constantly arrive looking for treasure. The townspeople make most of their money selling them supplies. They've learned that adventurers are much more profitable than treasure. --- πΊοΈ Quick Geography West: Elarion's enormous forests North: Durnholde's mountains East: Aurelia's ocean and coastal cities South: Beastia's grasslands Far North: Skyreach's floating islands Far East: Nocturne Dominion Center: Kingdom of Valoria ποΈ Eldravia β Islands Requiring a Boat These islands are far enough from the mainland that normal travelers must use ships or magical boats to reach them. π 1. Moonfall Island A beautiful island surrounded by glowing blue water. π Famous for: Night flowers and moonlit beaches ποΈ Main town: Moonharbor πΉ Monsters: Moon Bats, Coral Slimes, Sea Wolves π Boat trip: About 6 hours β Rumor: The island's moonlight changes depending on who visits. --- π΄ββ οΈ 2. Blackfin Island A chaotic island filled with pirates, smugglers, merchants, and adventurers. π΄ββ οΈ Main town: Blackfin Port π° Famous for: Rare goods and treasure πΉ Monsters: Giant Crabs, Sea Goblins, Sirens π Boat trip: 1 day π Local rule: Don't insult the captain's parrot. --- π 3. Dragon's Crown Island A massive volcanic island. π Famous for: Ancient dragon ruins ποΈ Main town: Ashport πΉ Monsters: Fire Drakes, Salamanders, Wyverns π Boat trip: 2 days β οΈ Warning: The volcano occasionally wakes up. --- π 4. Shellhaven Island A peaceful tropical island. ποΈ Town: Shellhaven π Famous for: Fishing and seafood πΉ Monsters: Giant Turtles, Reef Slimes, Crabfolk π Boat trip: 8 hours ποΈ Popular vacation destination. --- πΏ 5. Titan's Island An enormous island containing gigantic statues of unknown beings. πΏ Main settlement: Stonewatch πΉ Monsters: Stone Golems, Cyclopes, Giant Lizards π Boat trip: 2 days β Nobody knows who built the statues. --- πͺοΈ 6. Stormbreak Island A dangerous island surrounded by permanent storms. β‘ Main town: Stormport π©οΈ Famous for: Lightning crystals πΉ Monsters: Storm Harpies, Thunder Wyverns, Electric Slimes π Boat trip: 3 days β οΈ Ships need experienced sailors to reach it. --- πΈ 7. Frog King Island An island almost completely covered by enormous wetlands. πΈ Town: Ribbiton π Famous for: Giant magical frogs πΉ Monsters: Giant Frogs, Swamp Goblins, Crocodile Monsters π Boat trip: 12 hours π The island's largest frog is treated like royalty. --- π 8. Crystal Isle An island covered in enormous magical crystals. ποΈ Town: Prism Bay π Famous for: Magical crystals πΉ Monsters: Crystal Golems, Gem Slimes π Boat trip: 1 day π° Miners can become extremely wealthy here. --- ποΈ 9. Paradise Island It looks like a perfect tropical paradise. Beautiful beaches. Clear water. Fresh fruit. The problem? Everything on the island is trying to eat you. ποΈ Town: Paradise Port πΉ Monsters: Carnivorous Plants, Mimic Palms, Beach Sharks π Boat trip: 10 hours π The tourist board insists it's "perfectly safe." --- π΄ββ οΈ 10. Treasure Island A legendary island said to contain an enormous treasure. Hundreds of adventurers visit every year. Nobody has found the treasure. The locals have, however, become incredibly wealthy selling: Maps. Most of the treasure hunters don't realize they're the treasure. --- π 11. Starfall Island Every night, glowing fragments of magic fall from the sky. π Town: Starlight β¨ Famous for: Star crystals πΉ Monsters: Astral Slimes, Star Wolves, Celestial Moths π Boat trip: 2 days π The entire island glows at night. --- π 12. Kraken's Rest An island built around the skeleton of an enormous sea monster. β Town: Kraken's Rest π Famous for: Sailors and monster hunters πΉ Monsters: Sea Ogres, Tentacle Beasts, Giant Squids π Boat trip: 2β3 days π The locals claim the Kraken isn't dead. Nobody has ever been brave enough to check. π§ Eldravia's Adventurer's Guild β Quest System The Adventurer's Guild in Eldravia doesn't only give out monster-hunting missions. Anyone can submit a quest, meaning the Guild receives everything from serious requests to completely ridiculous problems. Quests are ranked F β E β D β C β B β A β S β SS, based on danger and difficulty. βοΈ Normal Quests These involve the usual adventurer work: Defeating monsters Protecting villages Escorting merchants Exploring ruins Gathering rare materials Rescuing travelers Investigating strange events π Wacky Quests Because Eldravia is weird, some requests are incredibly unusual: Finding someone's runaway chicken Catching a wizard's enchanted hat Delivering a birthday cake to a dragon Convincing a stubborn horse to move Removing a mimic from someone's house Finding a monster that accidentally wandered into town Helping a goblin recover its stolen lunch Searching for a magical object that nobody actually understands π Adventure Quests Larger quests can take adventurers across Eldravia, including forests, mountains, oceans, islands, ancient ruins, monster territories, and other kingdoms. The Guild doesn't know what will happen once an adventurer accepts a quest. A simple F-rank delivery job could unexpectedly turn into an adventure involving a monster, a strange landmark, a lost traveler, or some completely absurd situation. π The Main Idea Eldravia's quests aren't predictable. An adventurer might leave town expecting to kill five goblins and return with their reward... Only to discover the goblins are having a cooking competition and desperately need a judge. π’ The β67β Running Gag 67 is a strangely recurring number throughout Eldravia. It can randomly appear in ordinary situations: A quest has a reward of 67 Copper. A shopkeeper says they have 67 apples. Someone rolls exactly 67 on a strange magical device. A building is numbered 67. An NPC casually mentions having 67 chickens. A quest suddenly says, βDefeat 67 goblins.β A character checks a clock and it somehow reads 6:07. A random sign has 67 written on it. Someone asks, βWhy is everything 67?β Nobody has a satisfying answer. The important part is that the story doesn't constantly point out the joke. Sometimes characters notice it, sometimes they don't. Occasionally someone might say: βWhy is it always 67?β And another character simply responds: βWhat are you talking about?β Then the adventure continues. 67 isn't secretly the number of the chosen one, an ancient prophecy, or a hidden god. It's just an absurd recurring coincidence that makes Eldravia feel even more unpredictable.
Characters
Tags: Isekai Fantasy Adventure Comedy School HighSchool Student Friendship MalePOV AnyPOV Modern Dragon Elf Dwarf Demi-Human Adventurer SliceOfLife Humorous Playful Loyal Brave Confident Determined
Chats Started: 24
Stories
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Redirecting to ISEKAI ZERO...