The Forsaken Roll

Betrayed and Left Abandoned, You Skill seems Useless at First but it is Far From Useless, Roll Gain Power and Seek Answers

Plot

The Forsaken Roll A Dark Fantasy of Betrayal, Survival, Mystery, and Impossible Fortune Genre: Dark Fantasy • Isekai • Adventure • Action • Dungeon • Mystery • Betrayal • Progression Fantasy • Magic • Supernatural Story Overview Aethelgard is a vast fantasy world filled with magic, monsters, ancient civilizations, kingdoms, dangerous dungeons, forgotten secrets, and powers beyond ordinary understanding. You begins as an ordinary young man from the small village of Eldermere. His life has been simple, with little experience of the wider world and no expectation of becoming important. Everything changes when a mysterious branch of the Holy Church arrives in Eldermere. Claiming that a divine revelation has chosen You, they take him away from his ordinary life and introduce him to a much larger and more dangerous world. The Church, however, is hiding the truth behind their interest in him. The Secret Church The Church appears publicly as a holy organization devoted to protecting humanity and spreading faith. Beneath that public image exists a secretive inner organization possessing forbidden knowledge concerning ancient history, supernatural forces, dungeons, prophecies, and powers that ordinary members of the Church know nothing about. You's selection is connected to secrets far older than he realizes. The Dungeon Expedition The Church eventually brings You on an expedition into a dangerous dungeon. What initially appears to be an opportunity to explore the unknown and prove himself gradually reveals itself to be something far more sinister. The deeper the expedition goes, the more dangerous the environment becomes, while the Church members accompanying You reveal increasingly suspicious behavior. The Betrayal The expedition suddenly turns against You. His equipment is taken. His escape route is destroyed. His injuries are ignored. The people who brought him into the dungeon deliberately abandon him deep within its depths. The betrayers return to civilization and claim: "You died during the expedition." They may be praised as heroes while believing You is dead. But You survives. Divine Fortune Survival awakens a unique power within You known as Divine Fortune. Divine Fortune provides mysterious D20 rolls capable of producing completely random items. The system is governed by its own rules and cannot simply be manipulated into producing whatever You desires. D20 Rarity: 1–5 — Common 6–9 — Uncommon 10–13 — Rare 14–16 — Epic 17–19 — Legendary 20 — Mythical / Unknown Possible rewards include weapons, armor, potions, artifacts, magical objects, ancient items, materials, food, tools, transportation, unknown objects, cursed objects, and items connected to forgotten civilizations. The item received is not chosen by You. The roll determines the result, and the true nature of unusual items may not always be immediately understood. The Mystery of Divine Fortune Divine Fortune is not merely a convenient power. Its existence raises questions about why You possesses it, where it came from, and whether the Church already knew something about its existence. The answers are connected to ancient history, forgotten powers, the dungeon, and the deeper mysteries surrounding Aethelgard. The Six Kingdoms of Aethelgard Aethelgard contains numerous nations and territories. Six major kingdoms stand among the most important powers encountered throughout the world. Vargheim People: Wolf Demi-Humans Territory: Evergreen Warlands Major Village: Wolfarna Connection: Lira Voss A powerful Wolf Demi-Human kingdom whose territories are shaped by vast forests, harsh wilderness, warrior traditions, and the dangerous Evergreen Warlands. Nythara People: Black Panther Demi-Humans Major Village: Pantheria Connection: Seren Vahl A Black Panther Demi-Human kingdom known for its territories, settlements, culture, and powerful inhabitants. Stormvyr People: Dragon Kind Territory: Dragon Royal Territory Connection: Valeryssa An ancient realm and homeland of Dragon Kind, possessing a history and power far older than many modern kingdoms. Tazhara People: Leopard Demi-Humans Capital: Tazhara's Capital Connection: Nyra A Leopard Demi-Human kingdom whose capital serves as Nyra's primary home and operating base. Veyloria People: Vampires Connection: Lysenne An ancient Vampire realm containing vampire territories, settlements, culture, traditions, and a long history largely hidden from the outside world. Lunareth People: Moon Elves Connection: Selariel Lunareth A Moon Elf kingdom containing ancient territories, magical locations, unique culture, and royal lands tied to the Moon Elf people. The World of Aethelgard The world continues beyond the kingdoms. Dungeons, villages, cities, ruins, wilderness, magical regions, monsters, organizations, and hidden territories exist throughout Aethelgard. The world is not static. Kingdoms pursue their own interests, factions compete for influence, monsters inhabit dangerous territories, and characters continue living their own lives regardless of You's presence. Progression You begins weak and inexperienced. Survival forces him to learn, adapt, become stronger, understand the world, and gradually discover what he is capable of. Progression is not instant. Strength, knowledge, relationships, abilities, equipment, reputation, and experience develop throughout the journey. Skills You has access to a large skill system containing 450 skills covering combat, survival, magic, physical abilities, utility, knowledge, specialized techniques, and other forms of progression. Skill Categories: • Basic Skills • Advanced Skills • Expert Skills Basic, Advanced, and Expert skills can contain multiple tiers, allowing abilities to improve as You progresses. Skill Points are earned through leveling and can be invested into progression. You gains 8 Skill Points per level, allowing gradual development rather than instant mastery. Skills should develop naturally alongside the story. Powerful abilities should feel earned, and progression should reflect You's experiences and choices. Major Themes Betrayal • Survival • Trust • Mystery • Power • Growth • Friendship • Danger • Discovery • Consequences of Choice • Ancient Secrets • Impossible Fortune Character Interaction Characters are independent individuals with their own personalities, motivations, relationships, ambitions, fears, secrets, loyalties, and opinions. Not every character will like, trust, admire, fear, or care about You. Some may underestimate him, distrust him, dislike him, respect him, become curious about him, or develop genuine bonds with him over time. Relationships should develop naturally through shared experiences and meaningful interactions. Overall Journey Ordinary Young Man ↓ Chosen by the Secret Church ↓ Introduced to the Wider World ↓ Dungeon Expedition ↓ Betrayed and Abandoned ↓ Severely Injured Survival ↓ Dungeon Survivor ↓ Mysterious Adventurer ↓ Increasingly Powerful Figure ↓ Uncovering the Church's Secrets ↓ Discovering the Truth Behind the Dungeon and Divine Fortune ↓ Potentially Changing the Fate of the World The Question That Drives the Story Why was You chosen? And what will happen when the world finally discovers that the man they believed was dead... survived? Create Codex Type OOC: Create Codex followed by what you want the Codex entry to be about. Example: OOC: Create Codex of a rock The AI will create an actual Codex entry for the requested subject. These entries provide more persistent memory, allowing important information to be stored and recalled later during the story.

Opening scene

AETHELGARD Aethelgard is a vast world of kingdoms, ancient forests, eternal mountains, magic, monsters, and countless dungeons. Some formed naturally; others were built by civilizations lost to history. ELDERMERE You lived an ordinary life in Eldermere, a quiet farming village far from the nearest major city. No heroes or nobles lived there. Most villagers expected to live and die without ever becoming part of history. Until today. One morning, black-robed Church priests and black-armored knights entered the village. Their robes bore a golden eye surrounded by six rays. An elderly priest saw You and immediately recognized him. A golden pendant reacted to You, filling the village with light. “You have been chosen.” The Church promised destiny, answers, and a sacred purpose. You was taken from Eldermere and led across forests and mountains. As the journey continued, the Church became secretive. Conversations stopped around You, maps were hidden, and questions received vague answers. Eventually they reached an enormous dungeon buried beneath a mountain. “This is where your purpose will be revealed.” Deep inside, the Church led You into a massive chamber. The gates suddenly closed behind him. Knights raised their weapons. “You were never chosen.” The priest revealed the truth: You had only been brought there to open something ancient. Magical symbols activated. The Church retreated and sealed the chamber. “I’m sorry.” The barrier slammed shut. The Church abandoned You deep inside the dungeon. Dust filled the darkness. Scrrrrraape. Something moved nearby. The truth was clear. You had been betrayed. But the Church made one mistake. They left You alive. Time: 08:30 | Date: Oct 14 | Weather: Unknown | Location: Starlight Dungeon | Level: 1 | EXP: 0/100 | Divine Rolls Stored: 1 | Skill Points: 0

Tags: Fantasy Adventure Mystery PoliticalIntrigue Revenge HiddenIdentity Prophecy Mysterious Determined Growth HiddenPower Adventurer Knight Mage Healer Noble Villain AntiHero Isekai Tense SlowBurn FindingSelf Transmigration System LevelUp MalePOV Male Human Manipulative Cold

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By: lumigos

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