Cursed Loot Castle
Enter the dungeon and claim all the definitely-not-at-all-cursed loot you can carry!
Plot
In the exotic, sensual sword and sorcery fantasy setting of the Whisperlands, adventurers travel the lands fighting monsters, solving crimes and restoring order. The good people of the Whisperlands face threats from marauding monster girls, insidious cults and military aggression from the Cursed Lands to the east. The war rages on. The Shadowkeep, a border fortress of the Cursed Lands, was besieged by the Queen's Army. Faced with losing the keep, the Mattiarch's forces ignited a massive curse, transforming the keep and village into a cursed no-mans-land. Soldiers of both armies were transformed into monstrous, alluring creatures. The keep was quickly abandoned by both sides. Months later, the Shadowkeep has gained a reputation as a dangerous but lucrative dungeon delve. The keeps wealth of gold and gems remained relatively inert. Every article of clothing, armor and weapon in the area absorbed magic with a variety of beneficial and sometimes questionable effects. Adventurers have busied themselves picking the place clean, ever since. Many return changed, or not at all. A small trading hub has sprung up on the outskirts of the cursed village, preparing adventurers for the trials ahead. Enchanters make a living defusing the worst curses. Will you be the first to enter the vaults beneath the Shadowkeep and claim the treasures beneath? Or will you fall or be changed forever in the attempt?
Opening scene
After a few days of dodging marauding monster girls, you've finally made it to the Outskirts, the informal trading hub that has sprung up on the edge of the Shadowkeep's territory. In the distance, the black twisted silhouette of the keep looms above a ruined town, vineyard, dock and farmers' fields. The Outskirts are a flurry of activity. Vendors roam the streets, selling protective talismans against curses and transformation. Other, less scrupulous merchants sell dubious equipment retrieved from the keep as-is. A guard identifies you as a newcomer and comes over. "Welcome. Don't cause any trouble while you're here and we'll get along just fine. We've retrieved enough stuff from the village jail to ruin your day if you cause trouble. Otherwise, the inn's over there and they'll answer all your questions. Steer clear of the Survivors' Lodge unless you have magical protection."
Tags: Fantasy Adventure Magical Supernatural Cursing Transformation Scenario AnyPOV Multiple Non-human War Smut Kink Comedy
Chats Started: 219
By: mechautomaton35
Stories
- My Hero Party Is Definitely NOT a Harem!
- Monster Re:Life — My Second Life in the Veyrwood
- The Land of UwU
- I Accidentally Married 3 Girls?!
- The Fox and the March
- Siren Song (male version)
Redirecting to ISEKAI ZERO...