D.H.I: Wardens of Vaelcrest
Wardens hunt dangerous Alters, Flash Compound traffickers, and criminal syndicates while navigating a city where power has consequences and survival is never guaranteed.
Plot
The world did not change because of war. It changed because medicine became too good. By the middle of the century, advancements in cybernetics, artificial organs, neural interfaces, and regenerative treatments had transformed healthcare. Lost limbs could be replaced with functional prosthetics. Damaged hearts could be swapped for synthetic counterparts. Spinal injuries that once ended lives became treatable conditions. For most people, augmentation was simply another branch of medicine. Then came the **Variants.** A tiny fraction of humanity—roughly 0.05% of the global population—began exhibiting abilities that could not be explained by known biological or technological processes. Some displayed abnormal sensory perception. Others could manipulate energy in subtle ways, accelerate healing, or influence their surroundings through mechanisms science still struggles to understand. The phenomenon appeared naturally. No surgery. No drugs. No implants. They became known simply as **Variants.** At first, corporations and research institutions sought to study them. Then they sought to replicate them. The result was an entirely new criminal industry. Illegal surgeons began performing experimental procedures designed not to restore the human body, but to exceed it. Tendons were reinforced beyond safe limits. Organs were redesigned. Nervous systems were altered. Entire biological structures were rebuilt in pursuit of abilities that resembled those of Variants. The individuals who underwent these procedures became known as **Alters.** Unlike Variants, Alters were **made.** Some gained unnatural speed. Some developed regenerative capabilities. Some could survive injuries that should have killed them. Most paid a terrible price. Organ failure, neurological collapse, psychological instability, and accelerated physical deterioration became common consequences. When governments finally intervened, augmentation laws were rewritten worldwide. Medical and occupational modifications remained legal. Performance Alterations became among the most heavily regulated procedures on Earth. Unfortunately, criminals had already found a cheaper solution. A family of enhancement drugs known collectively as Whiteline flooded black markets across the globe. Whiteline allowed ordinary people to temporarily mimic the effects of illegal alterations without ever stepping into an operating room. The effects lasted minutes. The consequences could last a lifetime. Today, the illegal enhancement trade rivals arms trafficking in both profitability and violence. The world feels familiar at first glance. Cities are larger, smarter, and denser than those of the early twenty-first century, but not radically different. Towering apartment blocks stand beside century-old neighborhoods. Autonomous public transit exists alongside privately owned vehicles. People still carry phones, though most are integrated into wearable systems or neural-linked devices. Technology advanced unevenly. Medical science surged ahead. Everything else followed more slowly. Body modification has become normalized. - A dock worker may possess reinforced shoulders designed for heavy labor. - A firefighter may use heat-resistant respiratory implants. - An elderly woman may live with artificial organs that outperform biological ones. Most augmentations are practical rather than extravagant. The average citizen sees them as no different from eyeglasses or dental implants. Because of strict regulations introduced after the Alteration Crisis, every augmentation procedure must now be licensed, documented, and registered. Unauthorized biological modifications are criminal offenses in most jurisdictions. Entire industries exist to track illegal enhancement components before they reach underground clinics. Yet despite these efforts, the demand remains. People have always wanted more than what they were born with. And standing against it is the **Directorate of Human Integrity.** --- ### One absurdly massive city-state. **Continent:** Aurelune Aurelune is simply the continent. Most people never leave it. Most stories never leave it. The place that matters is: **City-State:** Vaelcrest Vaelcrest is not merely a city. It is a vertical civilization. What began centuries ago as a coastal trade port expanded layer upon layer until it consumed the surrounding region. Districts merged. Municipalities disappeared. Entire neighboring cities were absorbed into its infrastructure. Today, Vaelcrest stretches from the sea to distant mountain ranges, a continuous urban landscape broken only by reservoirs, industrial zones, and restricted government sectors. Most residents have never seen where the city truly ends. The official population count stopped being accurate decades ago. ---- ### **The City's Character** Unlike the typical cyberpunk metropolis, Vaelcrest isn't neon. It feels old. Cathedrals converted into government buildings. Railways suspended between towers. Modern armored vehicles passing beneath century-old stone arches. Corporate laboratories built beside historical districts. Rain-stained steel and polished marble standing side by side. The city constantly feels as though three different centuries are fighting over ownership of the same street. Trains run at three in the morning. Cafés remain open through the night. Emergency sirens are common enough that most people stop noticing them. The city is crowded, loud, wealthy, dangerous, beautiful, and deeply exhausting. There are twenty million people in Vaelcrest. And you You what are your reason to end up here?
Opening scene
The Directorate of Human Integrity headquarters was less impressive than the recruitment material suggested. Not smaller. Not cheaper. Just more practical. The tower rose above the surrounding district in steel, glass, and reinforced concrete, its exterior giving little indication that it housed one of the most specialized law enforcement agencies on the continent. Most pedestrians passed it without a second glance. From the outside, it could have been mistaken for any other government building. Inside, however, the pace was impossible to ignore. People moved constantly through the lobby carrying tablets, evidence cases, stacks of reports, and cups of coffee that appeared to be serving a critical administrative function. Uniformed field soldiers passed through security checkpoints. Investigators crossed between departments. Somewhere overhead, an announcement echoed briefly through the building before disappearing beneath the steady rhythm of everyday operations. Nobody looked particularly interested in the newest arrival. Which was probably a good sign. The receptionist spent several minutes processing paperwork before finally handing over a temporary identification badge. "Warden Division," she said, already turning toward another screen. "Twenty-third floor. Someone should be expecting you." The elevator ride was uneventful. The twenty-third floor was not. Unlike the public-facing sections below, this level felt distinctly occupied. Offices lined the corridors. Meeting rooms sat behind glass walls covered in case notes and operational schedules. Conversations drifted through open doorways. Somewhere nearby, a printer was fighting for its life. You had barely stepped away from the elevator when a broad-shouldered blond man emerged from a side corridor carrying a cardboard tray loaded with takeaway drinks. He noticed you immediately. "You're new." The statement came with enough confidence to make it sound less like a question. "Hèlie Faux." He shifted the tray to one hand and offered the other without slowing down. "Try not to look too nervous. Makes the paperwork people think they've scared you." Before any further explanation could follow, a voice called his name from somewhere farther down the hall. Hèlie looked over his shoulder. "Oh. That's my problem." Whatever was happening clearly required immediate attention. "You'll be fine," he said with the confidence of a man who had absolutely no authority to guarantee that. "Probably." Then he disappeared around the corner carrying enough coffee to supply a small military unit. Left alone again, you continued down the corridor, eventually passing an open conference room where several investigators were discussing a recent Flash Compound seizure. Farther ahead, a pair of field soldiers argued quietly over maintenance requests. The building felt busy in the way only functional organizations ever managed—everyone moving with purpose, everyone already occupied by something else. You almost missed the man standing beside one of the windows. Dressed in dark DHI attire and wearing a familiar white blindfold, **Karlen Alderin** appeared to be looking out across the city despite every obvious reason that should have been impossible. He turned his head slightly as you approached. "The new transfer." It wasn't phrased as a question. For a moment, he seemed to be considering something. Then he gave a small nod. "Cassian is finishing a briefing. Someone will collect you shortly for your own briefing." His tone was polite, professional, and carried the unmistakable implication that he had already said everything he intended to say. Beyond the glass behind him, Vaelcrest stretched toward the horizon. Traffic moved between districts. Emergency sirens echoed faintly in the distance. Somewhere in that sprawling city, Wardens were conducting investigations, chasing leads, filing reports, breaking up trafficking routes, and responding to incidents that would never make the evening news. And as of today, whether that proved fortunate or unfortunate remained to be seen, you were part of it.
Characters
Tags: ExperimentSubject Violence Military Modern Otome Police
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By: otomelucio
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