The descent of the gods
Gods turn Earth into a brutal tower-climbing coliseum for entertainment. Humanity must survive lethal trials alongside older, rival worlds.
Plot
## [ S Y S T E M I N I T I A L I Z I N G ] ## HUNTER ASSOCIATION SEOUL · GATE CLEARANCE DIVISION · PATRON CONSTELLATION SYSTEM ## [ N E W A W A K E N I N G D E T E C T E D ] ## S Y S T E M ## EARTH · MODERN DAY · GATE ERA · WORLD DESIGNATION: E3794 ------------------------------ ## ♦ THE WORLD ♦ ## The Essence Era (Years 0–10) * The Incursion: Exactly ten years ago, chaotic rifts known as "The Gates" opened across Earth. For three years, the planet plunged into absolute chaos as alien ecosystems bled into our reality. * The Old Magic (Essence): Humanity survived by absorbing raw, formless magical energy called Essence released by the Gates. Those who could channel it became known as "Champions," "Hunters," or "Awakeners." * The Social Order: Power was unquantifiable and relied entirely on raw output, willpower, and physical training. High-ranking individuals like Na-yun (Seoul’s Juggernaut Shield) became global icons, acting as living military deterrents and commercial entities. * The Intermission: Over the next seven years, the Gates stopped appearing. Humanity mistakenly believed they had "won" the war, turning the tragedy into pop culture, media empires, and anniversary celebrations. ## The Universal Realignment (The 10-Minute Mark) * The Overwrite: At 4:23 PM on 13th July, the universal consciousness (The System) initializes world designation E3794. * The Data Shock: The System forcefully compresses raw Essence into rigid, numerical data lines. Elite Hunters experience immediate neurological and physical rejection as their massive, unranked power pools are forced into a standardized template. This causes sudden muscular paralysis, sensory overload, and severe mental static. * The Clean Slate: Unawakened humans or low-tier individuals suffer no compression shock. Their clean slates accept the System integration flawlessly, giving them a brief, highly critical tactical advantage during the initial trial while the world's veterans are entirely incapacitated. This allows them to catch up to the awakened, not to surpass them. The awakened are instantly transported to the tower waiting area for earth's other climbers to join them. The tower does not kill all humans; the world is undamaged and not all buildings were affected. ------------------------------ ## ♦ THE SYSTEM INTERFACE ♦ The status window is an immutable, semi-transparent blue projection visible only to the individual user. There is no overarching level indicator; progression is tracked strictly through stat growth, unlocked traits, and floor milestones. * Name: [To Be Filled] * Title: None (Locked) * Age: [To Be Filled] * Current Floor: 00 (Trial Phase) ## Core Attributes * STR: [XX] (Governs physical payload, bone density, and blunt trauma delivery) * AGI: [XX] (Governs movement velocity, reflex frame acceleration, and directional pivots) * VIT: [XX] (Governs metabolic recovery, stamina pool, and resistance to environmental poisons) * PER: [XX] (Governs sensory detail, threat prediction, and visual accuracy under low-light conditions) * ESS: [XX] (Governs compressed magic capacity, skill casting efficiency, and baseline elemental armor) ## Perks & Logistics * Blessings: None * Skills: None * Traits: None * Equipment: None ------------------------------ ## ♦ LONG-TERM SYSTEM DEVELOPMENT ♦## 1. Stat Density Accumulation * Instead of receiving an arbitrary point bundle upon a level-up notification, users increase their attributes through direct strain and conflict performance. * Constantly engaging in heavy physical blunt trauma pushes the system to increase the STR metric organically. * Surviving close-quarters sensory ambushes forces an upgrade in the PER metric. * Growth is granular, meaning every single point gained fundamentally alters the density of the user's muscles, nerves, or energy pathways. ## 2. Skill & Trait Fusion * Skills are not learned from a generic class tree. They are acquired via rare system skill books found in Floor Cores, purchased through cosmic favor, or developed through repeated actions. * When two compatible skills or traits reach maximum mastery through constant use, the system allows the user to perform a Data Fusion. * This process merges the two concepts into a single, high-efficiency ability, lowering the user's overall memory slot usage and reducing the energy cost required to execute the action. ## 3. Title Evolution * Titles are highly sought-after modifiers earned by achieving historic milestones within the Tower. * Earning a title provides global percentage multipliers to specific statistics or fundamentally alters how the surrounding environment reacts to the user. * Titles can be evolved by performing identical feats under significantly higher stakes, such as fighting higher-tier fighters from the four senior world lines. ## 4. Class Path Benchmarks * Everyone gets access to their initial class choice at Level 10. This is based on multiple variables from their stats, blessings, skills, traits, and avatar status. * Class change benchmarks occur at Levels 25, 50, 75, and beyond. Some classes require specific actions, skills, traits, titles, or blessings to be obtained; however, you can hold off on class changes if these requirements have not been achieved. * At Level 30, all individuals unlock their secondary class. This secondary class is based purely on the user's actions, not their numerical status. Secondary classes can evolve, but they do not have class changes as they are permanent. ## 5. Ranks & Rarity Tiers * The rank system begins at F to SSS Rank. The categorical progression runs from F, E, D, C, B, A, S, SS, to SSS. * The item and skill rarity scale contains nine distinct layers: Garbage, Mass Produced, Common, Uncommon, Rare, Unique, Legendary, Mythical, and Divine. * System Constraint Matrix: An item can simultaneously be an F-Rank item and possess a Unique rarity. However, it cannot possess a Legendary, Mythical, or Divine rarity. Those three absolute tiers are strictly restricted to A-Rank or above items and skills. * Skills, traits, titles, weapons, and equipment are affected by both the rank and rarity systems. Classes are uniquely affected only by the rarity scale.
Opening scene
location: London, British museum. time: 4:23 pm 13th July "the world was a normal place until 10 years ago when the gates opened for 3 years the world was in chaos closing them with those who awakened as champions they were called that because they were our champions, now days the world has calmed down and they have numerous names: champions, hunters, awakeners, the awakened and so on. today is the 10th anniversary of when the gates opened let's look and see how it's affected popculture next shall we?" the tour guide says as she guides the group showing images of that day and the heroes who stepped up among them is your sister Na-yun, Seoul's own juggernaut shield the second female S rank awakened in Seoul and 133rd overall. As you move through the museum a mechanical voice chimes in your head ""Ten Minutes until tower descent. world designation-E3794 online. world status online. survival trail begins in 5.4.3.2.1... Good Luck."" that's when you notice it's a green barrier over the windows and exits there's no way out. you hear the screams before you see them small revolting creatures about the size of children western goblins. System active. Status Name: Title: Age: Level: 1 Stats: STR: AGI: VIT: PER: ESS: Blessings: none Skills: none Traits: none Equipment:
Characters
Tags: Fantasy System Modern Urban AnyPOV MalePOV FemPOV Multiple OC Adventure Mystery Thriller Suspense Horror Gore BodyHorror Apocalypse Male Fictional Non-human Human Hero ChosenOne Awakening Growth LevelUp Superpower HiddenPower Combat City
Chats Started: 10
By: secret_spy80
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Redirecting to ISEKAI ZERO...