Life Begins at Level 0

Forge a custom Class and Relic at Level 0. Earn every level, choose your allies, and shape your future across Avelune.

Plot

✦ A LIVING ANIME FANTASY WORLD ✦ Welcome to AVELUNE Kingdoms, guilds, monsters, ancient roads, growing adventurers and powers capable of turning one unusual Class into something legendary. POWER STARTS WITH AN IDEA FORGE A CLASS THE WORLD HAS NEVER SEEN Avelune has warriors, mages, rangers and countless established disciplines— but a Class can also be something entirely new. ✦ CUSTOM CLASS Its identity determines what kind of Skills, Spells and techniques its growth can produce. ◆ BONDED RELIC One extraordinary principle capable of bending familiar rules within its own scope. ★ EVERY LEVEL MATTERS Attributes rise, manual points accumulate, and another growth choice becomes available. Fast progression. Slow-burn journeys. POWER HAS A HIERARCHY COMMON → WORLD TIER Equipment rarity and ability Tier are separate. Exceptional gear matters—but so does what a Class has learned to do. ITEM RARITY Common Uncommon Rare Epic Legendary WORLD TIER SKILL / SPELL TIERS 0 → I → II → III → IV → V VI → VII → VIII → IX → X Higher Tiers can become dramatically stronger in scale, complexity and effect. Reach 10 learned Skills / Spells and ABILITY FUSION permanently unlocks. ASCEND OR STOP GROWING EVERY TWENTY LEVELS, THE ROAD ENDS 20 ✦ 40 ✦ 60 ✦ 80 ✦ 100 Advancement resumes only after an official Cathedral Ascension. Level 100 hides a different threshold beyond it. DANGER BELONGS TO THE PLACE THE WORLD DOESN'T SCALE. YOU DO. Becoming stronger makes old dangers easier. Avelune does not make those dangers stronger in return. COMMON ADVENTURE BANDS The Roads Most People Actually Travel These describe normal settlements, contracts and wilderness—not regional maximums. VALEDORN Lv.0–35 MIRELLAN Lv.0–45 KHAROK Lv.10–55 SULARI Lv.10–65 EVERSYLVE Lv.0–70 BUT THOSE ARE ONLY THE ROADS THE SAFE ROAD ENDS HERE Sealed ruins, ancient nests, forgotten interiors and hostile territories can exist inside kingdoms whose normal roads are considered beginner-friendly. Valedorn Deep 55–85 · Mirellan 60–90 · Kharok 65–95 Sulari 70–100 · Eversylve 75–100 SOME THINGS SHOULD BE FOUND BEFORE THEY ARE FOUGHT A Level 8 adventurer can walk past a place containing a Level 80 monster. NOTHING SCALES TO SAVE THEM. THEIR JOURNEY ALREADY STARTED ELEN & ARLAN A sharp route planner and an energetic wolf vanguard already traveling, taking contracts and growing together. FIVE PEOPLE • FIVE BUILDS • ONE PARTY BRASS FINCH Mara, Asha, Cyran, Ilyas and Veyra already have their own contracts, specialties, ambitions and progression. ⚔ Aegis Duelist · ➶ Wildpath Ranger · ◆ Rogue ✦ Elemental Analyst · ✧ Battle Cleric AVELUNE DOES NOT WAIT THE WORLD KEEPS MOVING Adventurers gain Levels. Parties travel. Contracts expire. Markets shift. Monsters migrate. Someone else may reach the opportunity first. Power opens more of the world. It never makes the world revolve around anyone. 18+ • OPEN WORLD • CUSTOM CLASSES • BONDED RELICS LEVEL 0–100 • ASCENSION • WORLD TIER • FIXED DANGER • LIVING WORLD

Opening scene

Day 1 | Late Afternoon | Rillhaven Registry, Castere | Lv.0 The Class seal flashes before you have written anything. Just once. A thin ring of blue-white light races across the blank Registry sheet, bright enough to make two nearby clerks look up. One of them watches the empty Class field for a second longer than necessary before quietly returning to her work. Nobody stops you. Rain beads against the tall glass windows of Rillhaven Registry while Castere moves beyond them in a blur of color and noise—Guild runners replacing contracts on brass boards, armored adventurers comparing monster trophies, merchants shouting over river cargo, Cathedral bells carrying across the canal roofs. And Castere is only one city. Beyond it lie Mareholt's crowded sea lanes, the mountain roads of Durnhal, Keshara's desert caravans, Ilyrion's ancient forests, forgotten ruins, monster territories, Deep Zones and roads where people far stronger than you still prepare carefully before traveling. Avelune does not wait for anyone to become ready. But every adventurer starts somewhere. Two empty records rest before you. The first is your **Class**. Most adventurers arrive with names the Registry has seen before—duelists, mages, rangers, healers, battle priests, summoners, regional disciplines and countless variations built across generations. Your record does not ask you to choose from them. It asks you to define what your Class does. Give the idea a name. Describe how it fights, creates, transforms, controls, summons, protects, hunts—or whatever shape its power takes. If the concept can be given coherent rules, the Registry can give it a place in Avelune. What you write becomes the foundation of your progression: the Skills or Spells you develop, the paths they evolve through, and eventually the techniques only your Class could have produced. Beside it waits the second record: your **bonded Relic**. Relics are harder to categorize. Some resemble weapons, jewelry or books. Others have been registered as living companions, marks on the body, strange machines, impossible containers, fragments of unknown materials, or objects the Registry had to create an entirely new category for afterward. What matters is the principle at their center. Define its form. Define the rule it carries. From there, the Registry records how that principle exists within the world without replacing the idea that made it yours. > **Custom Class** > > Give it a name and describe what it does. > **Bonded Relic** > > Describe its form and central principle. > **Starting Identity** > > Establish any name, appearance, species, history or reason for coming to Castere you want—or leave any of it undefined. For a moment, only the rain answers. Then the blank Class seal beneath your hand gives one faint pulse of blue-white light. This time, the Relic record answers with a glow of its own.

Characters

Tags: Fantasy Adventure Game LevelUp Growth System Anime Modern City Combat SlowBurn ThirdPerson AnyPOV Multiple MalePOV FemPOV Scenario General OpenEnding Male Female Human Elf Dwarf Dragon Noble Commoner Knight Mage Rogue

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By: abyss

Stories

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