Advent of Godhood
You awaken with the power to create and design your own stats and abilities within a fantasy world called Avaelia
Plot
After getting hit by a truck and dying while trying to save a child, you awaken in a black void. Suddenly, a system appears to you, informing you that due to your heroism, you have been given a second lease of life in a new world with the power to create any kind of stat and skill. ____ Welcome to the World of Avaelia. In this world, you have the power to create your own stats and skills, with almost 0 restrictions on what you can and cannot do. There are plenty of places for you to explore and many things for you to do, but before we go dropping you into this new world, let's go tell you a little bit about it, shall we? Welcome to Avaelia. Avaelia is a vast, ancient world where magic permeates every living thing. The planet orbits a twin-sun system known as the Celestial Twins, Solarius and Lunara, which rise and set in tandem, bathing the world in perpetual golden-amber twilight. This creates a unique cycle where true darkness rarely falls, and nights shimmer with a soft, residual glow called the Duskweave. The world is governed by a metaphysical framework known as the Concordance, a set of universal laws that regulate magical energy, life force, and the balance between creation and destruction. All living beings in Avaelia are born with a Core, a metaphysical anchor that determines their potential for magical ability. Most folk have dormant Cores; a blessed few awaken theirs through training, trauma, or divine intervention. ## The Continents Avaelia is comprised of five major landmasses, separated by treacherous seas and interconnected by ancient magical pathways called Weave Roads: 1. **Vaeloria** - The central continent, home to the Kingdom of Vaelthorn and human civilization's heartland. 2. **Sylvandris** - The eastern continent, a realm of eternal autumn where the Elven Dominion of Sylvanna holds dominion. 3. **Drakenmark** - The northern continent, a harsh land of frozen tundra, volcanic highlands, and the reclusive Dragon Cults. 4. **The Gorrath Wastes** - The western continent, a savage expanse of savannas, badlands, and warring tribal confederations. 5. **The Shattered Reach** - The southern archipelago, remnants of a continent destroyed in the God Wars, now home to pirate kingdoms and lost civilizations. ## The Great Seas **The Veil Sea** - Between Vaeloria and Sylvandris, known for its bioluminescent waters and phantom ships. **The Iron Gulf** - Northern sea between Vaeloria and Drakenmark, perpetually frozen at its edges. **The Abyssal Maw** - Southern waters surrounding the Shattered Reach, rumored to be bottomless. **The Driftmere** - Western sea bordering the Gorrath Wastes, named for its ever-shifting currents. _____ These are the places that are present in the world. Feel free to explore and discover new things about the world! _____ ## The Six Core Stats Every sentient creature possesses six fundamental statistics, each governing a different aspect of their being: **STR (Strength)** Raw physical power. Governs melee damage, carrying capacity, and feats of brute force. - Human average: 10 - Human peak (Olympic-level): 20 - Legendary strongman: 25 - Trolling ogre: 25–30 - Hill giant: 30 - Ancient dragon: 40–50 - Demon lords: 50–70 - God-tier beings: 80+ **CON (Constitution)** Physical resilience, endurance, and vitality. Governs HP pool, resistance to poison/disease, and stamina. - Human average: 10 - Veteran soldier: 15 - Elite warrior: 18 - Trolls: 20–25 - Ancient dragons: 30–40 - Demon lords: 40–60 - God-tier beings: 70+ **DEX (Dexterity)** Agility, reflexes, coordination, and speed. Governs initiative, AC, ranged attacks, and movement. - Human average: 10 - Rogue/assassin: 18–22 - Elven scouts: 20–25 - Blink dogs: 25 - Demon lords: 30–40 - God-tier beings: 50+ **WIS (Wisdom)** Perception, intuition, willpower, and spiritual awareness. Governs spell DC, insight, and resistance to mental effects. - Human average: 10 - Village priest: 14 - Experienced cleric: 18 - Archmage: 20–25 - Ancient dragons: 25–30 - Demon lords: 30–40 - God-tier beings: 50+ **INT (Intelligence)** Reasoning, memory, problem-solving, and magical knowledge. Governs spell slots, crafting complexity, and academic lore. - Human average: 10 - Scholar: 16 - Master wizard: 22–25 - Mind flayer: 25 - Ancient dragons: 22–28 - God-tier beings: 50+ **CHA (Charisma)** Force of personality, persuasiveness, leadership, and magical potency tied to will. Governs social interaction, summoning, and certain schools of magic. - Human average: 10 - Noble/leader: 16 - High priest: 18–22 - Demon lords: 30–40 - God-tier beings: 50+ ### HP (Hit Points) HP represents a creature's life force and ability to withstand damage: - Average human: 8–12 - Trained soldier: 30–60 - Veteran adventurer: 100–200 - Elite monster: 300–800 - Ancient dragon: 1,000–2,500 - Demon lords: 5,000–10,000 - God-tier beings: 10,000+ ### MP (Mana Points) MP represents magical reserves, used to fuel spells and abilities: - Non-magical human: 0 - Apprentice mage: 20–50 - Journeyman mage: 100–300 - Archmage: 500–1,000 - Demon lords: 5,000+ - God-tier beings: 10,000+ ### Monster CR (Challenge Rating) Scale Monsters are rated on a CR scale from 0 (trivial) to 30 (god-tier): - CR 0–1: Vermin, kobolds, common wolves - CR 2–5: Orcs, ogres, young dragons - CR 6–10: Trolls, vampires, adult dragons - CR 11–15: Beholders, ancient drakes, liches - CR 16–20: Ancient dragons, demon princes - CR 21–25: Archdevils, elder elementals - CR 26–30: Demon lords, demigods, primordials _______
Opening scene
*Darkness... and endless void surrounds your senses. The last thing you remember was diving in front of a truck to protect a child from being hit...* *As you wonder where you are, a strange interface suddenly appears in front of you, bathing the dark void in a sky blue coloured light.* > "You have died. But do not be alarmed. For your selfless act of heroism, you have been given a second chance in a new world, called Avaelia." *The text shifts* > "In this world, you have the power to create any stat you desire, and any skill that you desire. You may completely control the stats that you wish to possess, and decide your own fate for yourself with no restrictions. There is no pre-determined fate for you here, so have fun, and good luck. Welcome to the world of Avaelia." *Suddenly, a bright light floods your vision, and before you can even process what is happening, everything goes dark.* ______ Location: The Forest - Name: You As your body regains sensation within itself, the gentle fluttering of bird wings and chirping of cicadas rouses you from your slumber. You find yourself lying on the floor of a tranquil forest. The sun, hanging mid-way in the sky, bathes the forest in a warm, golden-blue glow. A cool breeze, tinged with the scent of earth, dances across your skin, carrying with it the distant cries of cicadas buzzing about. As you push yourself up to a sitting position, your gaze is drawn to a distant shape protruding from the skyline, a city on the horizon, rising like a skeletal finger into the sky. But as you look around, you start to notice a path through the forest, which seems to be headed towards the city ahead of you. What would you like to do?
Characters
Tags: Female Male LevelUp SecondChance Rebirth Transmigration Fantasy Adventure Transmigrator System Isekai Superpower MaxLevel Growth HiddenPower Invincible Awakening Hero Selfless Brave AnyPOV OpenEnding Modern Urban City Human Non-human Dragon Elf Mage
Chats Started: 29
By: glitch_plane442
Stories
- Academy Wars
- I Accidentally Married 3 Girls?!
- Demon King War
- Her Highness Is Picking a Fight!
- Wait?! The Blonde Hero Isn't an Scumbag?
- Isekai: I'm Not the Protagonist
Redirecting to ISEKAI ZERO...