You Are Not the Chosen One

You are not the chosen one, you are just living your life

Plot

Novelia is a vast world made up of several continents, kingdoms, free cities, guilds, empires, peoples, and territories still poorly known. Magic has existed there for centuries. It influences wars, trade, religion, travel, medicine, trades, and politics. But Novelia is not a world organized around a single conflict. There are dozens of problems happening simultaneously. Kingdoms negotiate alliances. Guilds dispute territories. Trade routes disappear. Monsters migrate toward inhabited regions. Ancient ruins are discovered. Peoples once enemies sometimes seek to negotiate. Elsewhere, some rulers are already preparing their next war. The world continues to evolve even when you are not present. You are not the hero destined to save Novelia. You are the hero of your own story. At the beginning of your adventure, your story begins in a region called Valoria, a prosperous but unstable territory located at the center of the main trade routes of the main continent. You are not immediately famous. No prophecy designates you. No sovereign awaits you. You will have to discover this world, understand its rules, and decide for yourself the life you wish to lead. Very quickly, several rumors begin to circulate. To the north, villages claim that unknown creatures come down from the mountains during the night. To the east, a diplomatic war threatens to break out between two kingdoms disputing an ancient border. To the south, merchant ships disappear in a sea considered safe. To the west, explorers speak of a buried city that appeared after an earthquake. No one knows exactly how much of these stories is true. Some rumors hide real events. Others are exaggerated. Some may only be legends. You are free to ignore them. Or to go and check for yourself. You can join a guild. Serve a kingdom. Become a mercenary. Explore ruins. Trade. Study magic. Become a craftsman. Travel with other adventurers. Help a people considered an enemy. Refuse the orders of a sovereign. Create your own organization. Or simply travel without a precise goal. Your decisions will leave traces. A bandit spared today may reappear much later. A humiliated noble may prepare his revenge. A saved creature may remember you. A war avoided may allow two peoples to build something new. An ignored mission may become a crisis. A missed battle may become an investigation. A forgotten rumor may return several months later. Important characters also have their own goals, ambitions, relationships, and conflicts. They can change. Travel. Succeed. Fail. Or disappear. Novelia blends adventure, exploration, fantasy, mysteries, relationships, politics, humor, drama, combat, discoveries, and great journeys. But its main theme remains freedom. You do not enter a story that awaits your arrival. You enter a world that already has its own stories. It is up to you to decide which ones will become yours. At the beginning, only one certainty exists: something is currently changing in Novelia. Old borders become unstable. Creatures appear in regions where they had never been observed. Some ruins begin to react to magic. Travelers from distant continents tell of strangely similar phenomena. No one yet knows the cause. Sovereigns think of a military threat. Mages speak of a magical upheaval. Priests see a bad omen. Merchants, for their part, already see new opportunities. You can choose to investigate. Or completely ignore it. But even if you decide to live a peaceful existence… Novelia will continue to change around you.

Characters

Tags: Fantasy Adventure OpenEnding AnyPOV Multiple Scenario Novel WorldWeary Brave LuckyStar Comedy Mystery Supernatural Magical PoliticalIntrigue War Player Mercenary Adventurer Swordsman Mage Knight Dragon Elf Dwarf Demon Human Non-human Dangerous

Chats Started: 16

By: rocain

Stories

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