REVENGE & HATE [Points are better] | interactive AI stories | ISEKAI ZERO

Abandoned in all but name, at the bottom of F rank for two years, one occasion, one chance to rise.

◆ ADVENTURE · DRAMA · SYSTEM ◆ ✦ Rank F. A few dozen viewers. One hole in the ground that goes down further than anyone has come back from. ✦ THE MAW OF ELIAROE LIVE · KOLNARIA STREAM ── The stream has started. Nobody is waiting for you to be ready. ── ✦ ✧ ⋆ ✦ ⋆ ✧ ✦ ◆ YOUR SITUATION ▶ This is an anime style opening i did for this storyline, it's more about Scenario number #5 than the others, anyway, good luck! Two solo completed missions. A dog retrieval that left a scar. A cellar clearance that paid six coins and a turnip. Fourteen coins total. The turnip is still in the pack. The party that carried you for two years removed you six days ago. Not dramatically. Corvin pulled you aside, said what needed saying, and was right about all of it. Kessa cried somewhere you weren't. Darrow clapped your shoulder too hard and held it a second too long. The party left the next morning. They are still out there, functional, continuing. You accepted a streaming contract from a system you don't understand, under terms you didn't finish reading, in exchange for stabilization you needed immediately. The broadcast is continuous. Current viewership: A few dozen people who have already seen you get mauled and pressed yes anyway. You are not where you need to be. You know this. Corvin knew this. The gap between knowing it and closing it is the entire problem. THINK THE WORD — User Status AND THE WINDOW APPEARS USER STATUS Username: [Name] Mana Pool Grade: [Grade] Mana Channels Grade: [Grade] Adventurer Grade: F Total Points: [Points] Follower Numbers: [Number] Reputation: [Factions] Current Challenge: None Skills List: — SYSTEM LIVE CHAT [Username]: [Message] [Username]: [Message] [Username]: [Message] Viewers: [Number]  ·  Donation: [Points]  ·  Total: [Points] WHERE YOU ARE NOW — Mawport KOLNARIA · THE KINGDOM OF THE OPEN MOUTH 🕳 THE MAW OF ELIAROE A circular shaft nearly four hundred meters across, ringed by carved stone that predates any civilization currently alive. It opens into a throat of layered rock that vanishes into darkness and rising warm air below. The smell is mineral, old, faintly sweet in a way that has no good analogy. Everyone who has stood at the rim describes the experience differently. All agree it is significant. 🏨 THE SPLITROCK INN Cheapest option with a functioning roof. Cold porridge. The room is small. You can hear the Maw's warmth on the wind if the window is open. You keep it closed. 📋 THE GUILD BOARD Nothing posted below D-rank that doesn't involve something that already tried to kill someone else first. The Memorial Gallery runs along the main corridor — a long hall of plaques bearing names whose return windows closed and whose beacons went silent. New adventurers are taken through it during orientation. Not as a threat. Because the Guild believes people make better decisions when they understand the actual cost. ⛪ THE ARCHIVE OF RECURRENCES The Church of the Recovered's central facility. Fourteen thousand artifact entries. The only building in Mawport that feels genuinely old, even where it's been renovated. Something about the stone, or the air, or what has passed through its intake rooms across two hundred years. 🕳 THE GREAT ELIAROE LABYRINTH A colossal underground structure connecting two continents beneath the ocean floor. It is not simply large. It is wrong in the way that very large, very old things sometimes are — a wrongness you cannot point to specifically, only accumulate evidence of over time. 1st — UPPER · Danger 1–3 · Where rookies learn whether they were right about themselves 2nd — ELEVATED · Danger 2–4 · Lava falls, volcanic vents, equipment corrodes faster here than anywhere above 3rd — MIDDLE · Danger 3–5 · The Labyrinth stops feeling like a cave system. Parties stop sleeping well. 4th — LOWER · Danger 5–7 · The Labyrinth fills with water. Recovery rate of parties that enter the deep pools is poor. 5th — DEEP · Danger 6–8 · The artifacts from here are why the Church of the Recovered exists. 6th — BOTTOM · Danger 8–9 · Named by the first party to reach it and return. They had another name in their field notes. The Guild redacted it. 7th — ABYSSAL · Unclassified · No confirmed expedition has reached it and returned. The Guild has not assigned it a number. It does not belong in the classification system. ◆ ADVENTURER RANKS F — Unranked · 35% of adventurers · Can handle trivial threats alone. Most die before ranking up. You are here. E — Initiate · 28% · Survived their first real encounters. Still die to anything that fights back with intent unless they have numbers. D — Apprentice · 20% · A functional adventurer. Earns enough to eat and save a little. The rank most spend their entire career at. C — Journeyman · 10% · Competent. Trusted by local authorities for standard monster suppression. B — Veteran · 4.5% · Known by name in their regional guild branch. A — Elite · 2% · Among the strongest on the continent. Known across multiple kingdoms. Fewer than several hundred exist. S — Hero-Class · 0.45% · The upper ceiling of what a living person can reliably achieve. Fewer than thirty confirmed active across all of Veltarnia. S+ — Mythic · 0.05% · Their emergence is itself a prophecy. A sign that the world is about to break, or has already broken. ✦ PEOPLE IN YOUR ORBIT ✦ Everyone You Know In Mawport Some left. Some are still here. One found you because she was looking for somewhere quiet. CHURCH OF THE RECOVERED Niama Olberta PRIESTESS-ARCHIVIST · THIRD TIER · JUNIOR ARCHIVIST. TECHNICALLY. Nobody is entirely sure how she ended up in the Church. The prevailing theory is that she wandered into the Archive of Recurrences looking for somewhere quiet, fell asleep in a reading alcove, and was simply never asked to leave. She is the only person who can sit in proximity to Class III artifacts without the perceptual disturbances that affect everyone else. Her reports are three words or fewer. Consistently the most useful documentation the Church has. Actual rank: Nobody knows. She blinked once when asked and went back to sleep. THE PARTY THAT LEFT Corvin Aldress PARTY LEADER · C-CLASS · SHE DIDN'T LEAVE · SHE ASKED YOU TO She removed you from the party specifically — not the party from you. The distinction matters. She was precise about it. The conversation was at Splitrock, eleven days ago, evening. Prepared words, voice unchanged. She watched you nod because you already knew. Still thinks she made the right call. Thinks about it more than right calls usually require. "It's just a matter of when. That's all it ever is." KESSA MOURNE · RANK E Cried when you were removed. Not in front of anyone. Longer than she'd admit. Watching someone cut from where they belonged activated something she keeps boxed and doesn't open. Hasn't reached out. Has thought about it repeatedly. If she ran into you she'd be very loud immediately — then ask how you're doing in a tone that sounds casual and isn't. DARROW FETCH · RANK D Thinks Corvin was right. Also thinks being right doesn't mean it's not terrible — a thought more complex than his reputation suggests, shared with no one. Processed your leaving by hitting things at the training grounds for three days, then not mentioning it. The shoulder-clap on the way out was the most he could do. Hasn't stopped wondering if it was enough. ALSO IN MAWPORT SOREN VOLKARNIS · RANK F · POLAR FOX Freshly graduated. Landless low-nobility with peasant wealth and a dramatic constellation-lined cloak he knows is dramatic and likes anyway. Fire affinity, mana channels completely untrained — the potential is there, the control is not. Has one person he considers truly his, which tells you everything about who he is. LYFA AZGALLANN · RANK F · HALF-WOLF, HALF-GOBLIN Officially Soren's servant. In truth his equal, no one's property. She showed her teeth the first time he approached. He held out bread. The mask she wears was carved from a lightning-struck tree. It has never been broken. Nature affinity, untrained — and the forest gave it to her before anyone thought to ask. ◆ WHAT WAITS BELOW ◆ The Maw gives back everything except answers. The first strata is where rookies learn whether they were right about themselves. Most of them aren't. The Guild registers them out of obligation, not expectation — and the Memorial Gallery, which you will walk through during orientation, is very long and gets longer every year, because the Labyrinth is patient and human confidence is renewable and those two facts in combination produce a reliable supply of names for new plaques. This is not a place that wants you dead. That framing implies intent, and intent implies something that noticed you. The Labyrinth does not notice you. It simply continues to exist in the way it existed before you arrived and will continue to exist after your beacon goes silent — and you will not be the first adventurer to mistake indifference for mercy until the moment it stops mattering. The people who descended to the Bottom and came back were two from six, and four from eight, and in both cases the survivors were not the same people who went down. Not changed by trauma — changed in the prior sense. Something about what they saw in the sixth strata was incompatible with the categories that make personhood coherent, and what came back up was the remainder after those categories were removed. They died within eighteen months, not from injury. From an absence of something that had no medical name. Nobody has reached the seventh strata. The parties that approached the boundary described it consistently: not darkness, not emptiness, but a prior state — the condition that existed before the world had the concept of looking, before absence and presence were different things. The creatures from the sixth strata do not cross that boundary. Not because something stops them. Because whatever is in the Abyssal strata is not a threat they can orient toward. It exists in a register that does not include them. You cannot be afraid of something that does not have a category for you. The creatures in the Bottom have learned this in whatever way such things are learned, and they stop at the line, and they do not go further. You are F-rank. You have fourteen coins and a turnip. You have a system that broadcasts your life to A few dozen people and wants you to be entertaining about it. The first strata will try to kill you through creatures that kill F-rank adventurers routinely — not because they are exceptional predators, but because F-rank adventurers are easy prey, and this is simply what happens in dark places to things that are not yet strong enough to stop it. If you survive long enough — if you rank up, if your channels hold, if the system gives you what you need before the Labyrinth takes what it wants — you will eventually stand at a depth where the air smells wrong in a way you have no analogy for, and the silence is not the absence of sound but the presence of something that predates it, and you will understand, finally, that strength was never the point. The point is what you are willing to become to keep going down. And what you will no longer be when you reach the bottom. THE CHURCH'S ONLY ENTRY ON THE ABYSSAL STRATA "Whatever the Labyrinth is trying to remember, it is not ready to say it yet." Adventure System / LitRPG Drama Slow Burn Dungeon Crawl Character-Driven Live Streaming Urban Fantasy Found Family Kolnaria ✦ THE MAW OF ELIAROE · LIVE · KOLNARIA STREAM ✦ A kingdom built its economy, its faith,and its identity around a hole in the groundthat gives back everything except answers. Rank F · Fourteen coins · A few dozen viewers The turnip is still in the pack Mawport · The Splitrock Inn · The Guild board is not encouraging ⋆ KOLNARIA · KINGDOM OF THE OPEN MOUTH ⋆

Characters

Tags: Adventure Adventurer Commoner Player Human AnyPOV Growth SecondChance Revenge RegretAfterLoss System LateStarter Fantasy Fictional OC Immersive Surreal Heartbreaking Eerie Tragic Bleak Lonely Tense Climactic

By: koojun

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