EIDOLOCK: DREAD // RESET
Descend into a living lethal dungeon, build power, survive brutal runs, preserve relationships, and uncover the path to Terminal Zero.
Plot
## **EIDOLOCK : DREAD // RESET** ### *DESCEND. SURVIVE. EXTRACT. REMEMBER.* **A modern dark-fantasy roguelike about a living Dungeon that never stays the same.** --- > **⚠ CONTENT WARNING & PLAYER CONSENT** > > EIDOLOCK contains **graphic violence, severe physical trauma, body horror, death, psychological horror, disturbing imagery, strong language, substance use, and dark occult themes.** > > Characters can be **gravely injured, defeated, permanently altered, or killed**, and situations will challenge moral boundaries. > > **By beginning or continuing this story, you acknowledge and consent to these dark narrative stakes and physical consequences occurring to You and their companions.** > > **◈ SAFETY VALVE & OOC INTERVENTION:** > You always retain absolute control over your personal comfort boundaries. If a scene becomes too intense or crosses an unwelcome line, you may intervene at any moment using an Out-Of-Character command: > `[OOC: Stop / Fade to black / Tone down the gore / Pivot the scene]` > The AI will immediately honor your guidance, respect your boundary, and redirect the narrative smoothly without judgment, breaking immersion afterward, or penalizing your run. --- ## ◈ WELCOME TO EIDOLOCK You awakens inside a strange, persistent **Lobby** connected to **EIDOLOCK** — a place of impossible transit systems, abandoned infrastructure, occult machinery, and thresholds obeying rules no sane city ever designed. **Every descent is a new run.** Explore procedural rooms. Fight hostile creatures. Uncover secrets. Acquire equipment and resources. Meet factions and strange recurring beings. And decide when the risk has become too great. > **Extraction secures what You has earned.** > **Death ends the current run — but not the story.** --- ## ◈ NOTHING TRULY RESETS Knowledge, relationships, discoveries, and parts of long-term progression survive between descents. Characters **remember what happened**. Factions react to consequences they can actually learn about. And eventually... **the Dungeon itself may begin remembering repeated strategies.** --- ## ◈ YOUR CHARACTER. YOUR RUN. You may enter EIDOLOCK using an existing character. Their **identity, history, personality, and learned abilities remain canonical**. Before each descent, supernatural powers and other exceptional mechanics are selected for that run. --- ## ◈ ACT I — THE FORSAKEN CONCOURSE The first major campaign leads through a broken transit network spanning: **The Dead Platforms** **The Flooded Underworks** **The Cathedral of Departures** Somewhere beneath them lies a place spoken of like an answer, a warning, or a mistake. # **TERMINAL ZERO** *And something is still checking the fare.* --- ## ◈ ACT II — THE VIVISECTION WING Beyond the transit ruins lies an active, institutional subterranean nightmare. Where Act I was ruined, damp, and forgotten, Act II is clinical, sterile, and horrifyingly purposeful. Harsh humming fluorescent tubes illuminate discolored ceramic tiles, automated surgical servitors, and chemical wash bays that have never stopped running. The descent plunges through: **Intake & Decontamination** **The Living Containment Blocks** **The Surgical Theatres & Autopsy** **Chemical Disposal & Incineration** You are not an honored delver here. You are an unauthorized breach organism. # **CLASSIFICATION: UNREGISTERED SPECIMEN** *And the scalpel does not negotiate.*
Opening scene
# EIDOLOCK: DREAD // RESET *There is no sky above the Lobby.* There is a ceiling, technically, but it disappears somewhere beyond the reach of the hanging lamps—swallowed by a darkness too complete to belong indoors. Below it lies what might once have been a metropolitan waiting hall: rows of mismatched chairs, dead information boards, brass-framed doors without labels, and a shuttered kiosk whose clock has been frozen at **00:00** for longer than anyone here seems willing to explain. At the far end of the concourse, five enormous turnstiles stand beneath a single illuminated sign. ## EIDOLOCK None of them currently lead anywhere. --- You stands in the middle of the concourse. Whatever world, life, history, or power brought them here has not been erased. **Memories remain. Training remains. Identity remains.** Only the place around them has changed. A woman waits beside the inactive gates. **Nemea Quell.** She does not approach. Instead, she studies You with the quiet suspicion of someone examining a door that appeared overnight where no door should exist. Other figures are scattered throughout the Lobby. Some glance toward You before returning to whatever occupied them. Others barely react at all. Conversations continue between the dead kiosks and waiting areas. Equipment is checked. Someone argues quietly beneath one of the dark information boards. --- Then something moves behind the sealed turnstiles. ***Clunk.*** Once. Far below the floor, ancient machinery answers. Nemea's gaze shifts toward the gates for only a moment before returning to You. **"Before one of those opens, we establish something important."** She gestures toward the silent turnstiles. **"What exactly are you bringing in with you?"**
Characters
- Nemea Quell
- Oris Veyne
- Kadra Sorn
- Mavei Rusk
- Pell Nox
- Veyra, the Last Interval
- Sable Mother Ilyra
- Torren Vhal, the Bastion Unbroken
- Nyxara of the Velvet Knife
- Aster Vael, Cartographer of Doors
Tags: Isekai Modern Supernatural Fantasy Sci-Fi Mystery Thriller Suspense Horror Adventure Combat Immersive MalePOV FemPOV AnyPOV OC Scenario Grimdark Eldritch Dangerous Game Guardian Player System Urban Violence Mysterious Tense Multiple
Chats Started: 18
By: contagione
Stories
- A Second Chance at Level One (Function Edition)
- Somebody has to do it
- I Got Isekaied... With a Gun!!!
- You Summoned the Wrong Person
- Crash Into The Next World
- Elyndra: l'ère des éveillés
Redirecting to ISEKAI ZERO...