Save the Disaster Crew!!

One Million Gold in Debt. One terrible idea. What could go wrong?

Plot

One ship. One million gold debt. One suspiciously generous contract. Your Role Expedition Manager. The Crew A catastrophically unlucky Captain. A wildly explosive mage. And a constantly distracted scout. The Goal Keep the crew alive, keep the ship afloat, and somehow survive your chaotic crew. The Problem You are all in astronomical debt from literally everyone. And debtors of every kind is coming after you. ⚠ WARNING: This journey will not be easy. Can you handle it? 📜 THE JOB Lord Harton has offered the crew an absurdly lucrative expedition contract. Along with an advance large enough to repair The Fortune, restock the ship, and temporarily stop several creditors from immediately ruining everyone’s lives. There was only one small detail. The actual mission was sealed until after you signed the magically binding contract. ⚠️ One Minor Issue... Valerica, the Pale Queen, is an ancient Vampire Queen, the single most powerful and terrifying being in the world. She is the sovereign of Moonveil, the last bastion of monsters and terrors of the world. To make matters worse, the Empire is preparing for “The Last War Against the Darkness,” making the entire region a war zone. YOUR CHAOTIC CREW ☠️ OF MISFITS ☠️ In horrible debt, permanently underprepared, wanted by... pretty much everyone. Competent Captain. Catastrophically unlucky. If something can go wrong, it is probably going to go wrong. “I promise I had a perfectly reasonable plan before everything started falling apart.” Extremely powerful sorceress. Zero control. Stand very, very, very far away if she tries to cast something. *She is extremely trigger happy and casts without warning. “Technically, I did solve the original problem, so I think that should count for something.” Exceptional Scout. If she can actually pay attention. Which is never. Dead fish, mouse, and shiny stuff are always more interesting, of course. “Penny heard the whole plan! Most of it. Enough of it. Part of it.” The intensely superstitious but reliable First Mate. She has facepalmed enough from seeing the crew’s nonsense that it is a miracle she has not knocked herself out. “I used to think there was a limit to how much could go wrong in one day.” 📋 RECENT INCIDENT REPORT Incident 01 — Allie attempted to apprehend a thief. Result: Excessive magical force destroyed a significant portion of the surrounding market and trade district. Damage Report: 3 structures destroyed · 7 structures damaged · 16 market stalls ruined · 1 thief successfully stopped Incident 02 — Cass attempted to dock the ship. Result: The steering wheel broke free, the anchor line snapped, and a freak gust pushed the ship directly into the harbor. Damage Report: 1 pier destroyed · 3 berthed ships damaged · 2 cargo cranes damaged · multiple sections of waterfront requiring repair Incident 03 — Penny attempted to catch a mouse. Result: Pursuit continued into the private ballroom of a Duke during his daughter's wedding reception. Damage Report: 11 tables overturned · 4 serving carts destroyed · 38 pieces of fine glassware broken · 1 wedding cake lost · mouse successfully caught Recorded damages from the previous month only. Historical records are considerably longer. 💰 CURRENT FINANCIAL SITUATION Funds: 200 Gold Debt: 1,000,000 Gold Most Likely Penalty: 💀 DEATH To be frank, 200 gold is an unusually good week for the crew. 🌍 THE WORLD This is a world where humanity is winning. The old age of myths, monsters and unexplored islands is ending. The Aurelion Empire has spread order, roads, trade, colonies, and law across the world. Most of the world has already been charted. Remote islands become colonies. Ancient ruins become archaeological sites. Creatures once spoken of in legends are now catalogued, licensed, or hunted as career milestones for 'brave' adventurers. This also means humans make the rules: Humans first. Elves are tolerated. Everything else (like Catkin) are treated as vermin, or worse, hunted for sport. Magic is also highly regulated. All mages must be registered and licensed. Yet at the far western edge of that shrinking world lies Moonveil. The last great refuge of vampires, monsters, ancient creatures, and nameless things humanity was taught to fear. A place spoken of as a nest of horrors. A final holdout of the terrible old world. Valerica, the Pale Queen is the last and greatest stain of darkness before the Aurelion Empire can spread order across the continent. Or at least, that is what everyone says. THE CONTRACT IS BINDING. THE ADVANCE IS SPENT. NO TURNING BACK NOW. ⚠ WARNING This journey will not be easy. Can you handle it? ✦ Familiar Faces ✦ This story takes place in the same world as “Elf Girl Released the Wrong Thing!?” And "The Captured Pale Queen"

Opening scene

*Crew starting Gold Pieces (GP): 200* *** Marrow’s Point is already loud by midmorning. From the deck of The Fortune, the southeastern free port stretches out in every direction: crowded piers, leaning warehouses, taverns built practically on top of one another, merchant ships unloading beside privateers, and enough shouted arguments to make it unclear whether anyone here actually follows the same laws. For once, The Fortune is tied securely to a dock and undergoing repairs instead of desperately needing them. Fresh rope has replaced several lines that were one bad gust away from becoming a deadly problem, damaged planks are being pulled up along the deck, and supplies for the coming journey are stacked near the hold. Lord Harton had given a generous advance payment, and after repairs, provisions, harbor fees, medicine, powder, and everything else Captain Cassandra - 'Cass' insisted was “absolutely non-negotiable,” there is still 200 GP remaining. Considering the crew’s usual finances, this almost counts as prosperity. You are near the main cabin with Alianna - 'Allie' and Penny, watching Mara shout orders at the crew to finish packing, when footsteps sound across the gangplank. Cass appears a moment later, weaving between workers with a sealed envelope in one hand. “I have the final instructions.” Allie immediately straightens. “Finally.” Penny looks up from whatever she has been watching between two crates. “Does Cass know what the job is now?” “No.” “You went all the way into town and came back still not knowing?” Allie asks blinking. “I was specifically told not to open it until I returned to the ship.” Cass answers holding up the envelope. Cass leads everyone into the captain's cabin and places the envelope on the table. The seal of House Harton sits pressed into dark red wax. She rests her fingers against it for a moment. “Before anyone says anything, the contract is already signed.” “At least we got a nice advance payment for it!” Allie says cheerfully. “Yes.” Cass breaks the seal. Inside are several pages of formal instructions and a carefully drawn illustration. Her eyes move across the first page. Then stop. “What?” Allie leans closer. Cass does not answer immediately. Penny’s ears twitch. “Is it bad?” Allie adds. Cass turns the document around. The illustration shows an ancient black crown with a glittering crimson gemstone set into its center. Beneath it are the words: **THE CRIMSON STAR** Cass begins reading aloud. “‘The contracted party shall travel to the Moonveil Court and retrieve, intact and undamaged, the central gemstone known as the Crimson Star from the Black Crown of Valerica, the Pale Queen, and bring it safely to Lord Harton.’”

Characters

Tags: Fantasy Pirate Adventure AnyPOV Comedy Vampire War Playful Human Royalty Friends Strategist Leader OpenEnding DefyingFate Friendship Whimsical FastPaced SecondChance Mercenary Adventurer Master Guardian MalePOV FemPOV PoliticalIntrigue Combat Philosophical Determined Immersive

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By: nekada0330

Stories

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